
– Anyone who wishes to further practice existing 3D texturing techniques in character texturing for either games or cinematic with the supplied 3D Sci-Fi character model. – This course is for all levels of 3D artist interested in learning Substance Painter and its texturing techniques for 3D assets for gaming, and rendering. – Either a trial or copy of Substance Painter 2021 or higher (2020 is also acceptable for this course) – To texture 3D models quickly and efficiently! – Go over the basics of opacity for learning glass, and hair cards. Substance 3D Painter is an excellent way to accomplish this. You can also use an asset called a material to quickly apply image data to the surface to your model. In 3D, this process is known as texturing. Once you have the right model, give it life and color. – By the end of this course you have a solid foundation to the fundamentals in Character Texturing work flow and pipeline, through Substance Painter Step 3: Texture and add materials to your model in Substance 3D Painter. – Add, Subtract and manipulate color, roughness, metallic and emissive channels through masks and generators to output amazing detail in a small amount of time


– Walkthrough in how to bake maps with provided high rez meshes onto low rez models, for procedural texturing processes – Learn to navigate the user interface of Substance Painter 2021 with ease

Learn to Texture in 3D with Supplied Practice Models. Title: Udemy – Learning Substance Painter 2021 From Beginner to Advance
